02: In-Class Task
ARTICLE 1
1. APA citation
San Jose, A. & Galang, J. (2015). Teaching Strategies in Teaching
Literature: Students in Focus. International Journal of Education and
Research, 41-50.
2. a) Research Problem
-Teachers who are teaching literature in English
courses are facing the challenges on the appropriateness of the teaching
strategies used.
-Teachers need to fit
newly acquired teaching strategies to the need of their students.
b) Research Objectives
-To determine the different teaching strategies
used by the AB English teachers in teaching literature courses.
-To find out the purposes of the teachers in using
the strategies.
-To discover impressions of the students on the
teachings strategies used.
c) Research Questions
RQ1: What are the teaching strategies used by the AB English
teachers in teaching literature subjects?
RQ2: What are the purposes of the AB English teachers in using
the teaching strategies?
RQ3: How teaching strategies are conducted by the literature
teachers?
RQ4: How students feel about the teaching strategies used by
the AB English teachers in teaching literature?
a) Target Population
-108 AB English
students
b) Sample Size
-28 participants
c) Sampling Technique
-Purposive non-probability sampling method
3. Research Design
-Qualitative approach
(Realistic phenomenological method)
4. Analysis Used
-Transcription,
thematic mapping, descriptive statistics
5. Findings
RQ1: Teachers
commonly used the reporting strategy in teaching the lessons.
RQ2: Teachers used
teaching strategies for students to learn the lessons easily, to motivate the
students, to acquire knowledge and answers to queries and for the students to
apply what they learned.
RQ3: Teachers
assigned a piece of literature (poem, fiction, play) to students or additional
task associated with other strategies like dramatization and discussion with
other students.
RQ4: Students found
lecture strategy to be effective in facilitating their learning.
ARTICLE 2
1. APA citation
Licorish, S., George,
J., Owen, H. & Daniel, B. (2017). "Go Kahoot!" Enriching Classroom Engagement,
Motivation and Learning Experience with Games. Proceedings of the
25th International Conference on Computers in Education, 755-764.
2. a) Research Problem
-Lack of
exploratory studies in the past (eg simple Likert-scales measure for GSRS
evaluations) are inadequate to help understand classroom dynamics and enhance
students’ engagement, motivation and learning.
b) Research Objectives
-To understand how
students experienced the use of Kahoots!.
-To explore the
extent to which this interactive technology influences classroom dynamics,
engagement, motivation and learning.
c) Research Questions
RQ1: What effects
does Kahoot! have on classroom dynamics?
RQ2: Does the use of
Kahoot! influence students’ engagement, and how?
RQ3: To what extent
does the use of Kahoot! influence students’ motivation towards learning?
RQ4: How does the use
of Kahoot! enrich learning according to students’ experiences?
3. a) Target Population
-University of Otago
students
b) Sample Size
-14 students
c) Sampling Technique
-Purposive non-probability sampling method
4. Research Design
-Qualitative approach
(explorative case study)
5. Analysis Used
-Transcription,
thematic mapping, descriptive statistics
6. Findings
RQ1: Kahoot! gave
students more opportunity to engage with the lecturer, peers and lecture
content by providing a fun platform on which to engage, in a way shifting the
classroom dynamics. Kahoot! also led to excessive competition which invoked negative
feelings at times.
RQ2: Students felt that Kahoot! captured their focus and
interest during the course, but was also timely for allowing breaks. In the same vein, the need to be attentive to
perform well in Kahoot! helped students to maintain interest in the lessons
during lectures. Their willingness to perform was also influenced by the level
of anonymity afforded by Kahoot!, which allowed students to remain focused on
comparing the content of Kahoot!s and differences of opinion, rather than
comparing other students’ aptitudes.
RQ3: The outcomes show that Kahoot! motivated students to
be engaged, and encourage interaction in the classroom. Students were motivated
to be attentive on the backdrop that they wanted to perform well in Kahoot! Kahoot!
also motivated competition in the classroom, where students were driven to see
their names at the top of the leader board, and thus, were more attentive
during lectures and related discussions.
RQ4: Student
conceded that Kahoot!’ use in the course had a positive impact on the knowledge
and skills they attained. Students noted that the drive to increase their
attention and focus and interaction and engagement strongly supported their
learning in the course. When students did not perform well in Kahoot!, those
specific Kahoot!s were used to drive revision efforts, in view of overcoming
learning deficiencies. In addition, Kahoot! offered students the opportunity to
focus on specific relevant content, when a large amount of materials were delivered
in lectures.
Comments
Post a Comment